Sega Game Gear
235Games
1991-2001YearsRelease Years
Rarity Distribution
9%
Common
(R1–R3)
9%
Common
(R1–R3)
64%
Uncommon
(R4–R5)
64%
Uncommon
(R4–R5)
27%
Rare
(R6–R7)
27%
Rare
(R6–R7)
1%
Epic+
(R8–R10)
1%
Epic+
(R8–R10)
Rarity by Release Year
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
19921994199619982000
Rarity is decreasing
Games from 1998–2001 are 0× more likely to be R7+ than 1991–1994.
1993
marks the turning point where higher-rarity games became more common.
Fun Factor vs Rarity
Fun Factor
0255075100
High Fun
Common Games
Common Games
Low Fun
Common Games
Common Games
Low Fun
High Rarity
High Rarity
★ Sweet Spot
High Fun · High Rarity
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
1%
High Fun (61+)
& Common (R1–R2)
& Common (R1–R2)
1%
High Fun (61+)
& Common (R1–R2)
& Common (R1–R2)
0%
Low Fun (40−)
& Common (R1–R2)
& Common (R1–R2)
0%
Low Fun (40−)
& Common (R1–R2)
& Common (R1–R2)
3%
Low Fun (40−)
& Rare (R6–R9)
& Rare (R6–R9)
3%
Low Fun (40−)
& Rare (R6–R9)
& Rare (R6–R9)
9%
High Fun (61+)
& Rare (R6–R9)
& Rare (R6–R9)
9%
High Fun (61+)
& Rare (R6–R9)
& Rare (R6–R9)
Set Value Over Time
$23K
$16K
$7,826
$0
Apr 21
May 4
May 18
Jun 1
Jun 15
Jun 28
Jul 12
Jul 26
Aug 9
Aug 23
Today
$3.53K
Loose Set Value
$17.23K
CIB Set Value
Price Distribution
$15.20Average Loose
Price
Price
Price RangeGames
Under $1096 (41%)
$10 - $50133 (57%)
$50 - $1003 (1%)
$100 - $5001 (<1%)
$500+0 (0%)
Fun Factor Distribution
91–100
4
81–90
13
71–80
18
61–70
44
51–60
78
41–50
51
31–40
8
21–30
15
11–20
4
1–10
0
0255075100
100
80
60
40
20
0
4
15
8
51
78
44
18
13
4
1–1011–2021–3031–4041–5051–6061–7071–8081–9091–100
56
Avg scoreAverage score
60
Median score
7%
Rated 80+
Collector's Report
Key insights about the Sega Game GearValue Concentration
The top 10 games hold 21% of Sega Game Gear's total value. A small group of titles carries most of the worth.
See the top games →The CIB Premium
A loose copy averages $15.20, and going complete costs 622% more. Completing every game instead of collecting loose adds $13,694 across the platform.
Browse the library →The Sweet Spot
22 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.
Explore sweet spot →All values are estimates based on recent market data.


