GameCube
750Games
2001-2007Years

Rarity Distribution

20%
Common
(R1–R3)
48%
Uncommon
(R4–R5)
27%
Rare
(R6–R7)
5%
Epic+
(R8–R10)

Rarity by Release Year

R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
2001200220032004200520062007
Rarity is decreasing
Games from 20052007 are 0.6× more likely to be R7+ than 20012003.
2007
marks the turning point where higher-rarity games became more common.

Fun Factor vs Rarity

Fun Factor
0255075100
High Fun
Common Games
Low Fun
Common Games
Low Fun
High Rarity
★ Sweet Spot
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
5%
High Fun (61+)
& Common (R1–R2)
0%
Low Fun (40−)
& Common (R1–R2)
5%
Low Fun (40−)
& Rare (R6–R9)
6%
High Fun (61+)
& Rare (R6–R9)

Value Over Time

$30K
$20K
$9,990
$0
Apr 9
Apr 23
May 8
May 23
Jun 7
Jun 22
Jul 7
Jul 22
Aug 6
Aug 21
Today
$13.00K
Loose Set Value
$24.50K
CIB Set Value

Price Distribution

$51.71Average CIB
Price
Price RangeGames
Under $1066 (9%)
$10 - $50492 (70%)
$50 - $10094 (13%)
$100 - $50048 (7%)
$500+7 (1%)

Fun Factor Distribution

91–100
18
81–90
24
71–80
51
61–70
108
51–60
171
41–50
174
31–40
33
21–30
11
11–20
3
1–10
5
050100150200
56
Avg score
96
Median score
7%
Rated 80+

Collector's Report

Key insights about the GameCube
Value Concentration

The top 10 games hold 22% of GameCube's total value. A small group of titles carries most of the worth.

See the top games
The CIB Premium

A loose copy averages $25.22, and going complete costs 105% more. Completing every game instead of collecting loose adds $11,502 across the platform.

Browse the library
The Sweet Spot

34 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.

Explore sweet spot

All values are estimates based on recent market data.