Game Boy
561Games
1989-1999Years

Rarity Distribution

16%
Common
(R1–R3)
51%
Uncommon
(R4–R5)
30%
Rare
(R6–R7)
3%
Epic+
(R8–R10)

Rarity by Release Year

R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
19901992199419961998
Rarity is increasing
Games from 19961999 are 1.3× more likely to be R7+ than 19891992.
1992
marks the turning point where higher-rarity games became more common.

Fun Factor vs Rarity

Fun Factor
0255075100
High Fun
Common Games
Low Fun
Common Games
Low Fun
High Rarity
★ Sweet Spot
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
3%
High Fun (61+)
& Common (R1–R2)
0%
Low Fun (40−)
& Common (R1–R2)
7%
Low Fun (40−)
& Rare (R6–R9)
6%
High Fun (61+)
& Rare (R6–R9)

Value Over Time

$108K
$72K
$36K
$0
Apr 9
Apr 23
May 8
May 23
Jun 7
Jun 22
Jul 7
Jul 22
Aug 6
Aug 21
Today
$15.26K
Loose Set Value
$99.92K
CIB Set Value

Price Distribution

$30.98Average Loose
Price
Price RangeGames
Under $10121 (22%)
$10 - $50360 (65%)
$50 - $10040 (7%)
$100 - $50027 (5%)
$500+2 (<1%)

Fun Factor Distribution

91–100
6
81–90
15
71–80
35
61–70
72
51–60
163
41–50
130
31–40
50
21–30
40
11–20
3
1–10
0
050100150200
52
Avg score
58
Median score
4%
Rated 80+

Collector's Report

Key insights about the Game Boy
Value Concentration

The top 10 games hold 20% of Game Boy's total value. A small group of titles carries most of the worth.

See the top games
Late Era Gold

Games released after 1996 are 1.3× more likely to reach R7+ rarity than early Game Boy titles.

View recent rares
The CIB Premium

A loose copy averages $30.98, and going complete costs 529% more. Completing every game instead of collecting loose adds $84,666 across the platform.

Browse the library
The Sweet Spot

32 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.

Explore sweet spot

All values are estimates based on recent market data.