Rarity Distribution
6%
Common
(R1–R2)
78%
Uncommon
(R3–R6)
14%
Rare
(R7–R8)
1%
Epic+
(R9–R10)
Rarity by Release Year
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
200220042006
Rarity is decreasing
Games from 2005–2007 are 0.6× more likely to be R7+ than 2001–2003.
2007
marks the turning point where higher-rarity games became more common.
Fun Factor vs Rarity
Fun Factor
0255075100
High Fun
Common Games
Common Games
Low Fun
Common Games
Common Games
Low Fun
High Rarity
High Rarity
★ Sweet Spot
High Fun · High Rarity
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
5.4%
High Fun (61+)
& Common (R1–R2)
& Common (R1–R2)
0%
Low Fun (40−)
& Common (R1–R2)
& Common (R1–R2)
4.7%
Low Fun (40−)
& Rare (R6–R9)
& Rare (R6–R9)
6.1%
High Fun (61+)
& Rare (R6–R9)
& Rare (R6–R9)
34
Games in the
Sweet Spot
Sweet Spot
Set Value Over Time
$28,953
$22,977
$17,000
$11,024
Apr 9
May 1
May 23
Jun 14
Jul 6
Today
$12.87K
Loose Set Value
$24.40K
CIB Set Value
Price Distribution
$51.56Average CIB
Price
Price
Price RangeGames
Under $1069 (10%)
$10 - $50492 (70%)
$50 - $10086 (12%)
$100 - $50048 (7%)
$500+7 (1%)
Rarest Games
Most Valuable Games
Highest Rated Games
Collector's Report
Key insights about the GamecubeValue Concentration
The top 10 games hold 22% of Gamecube's total value. A small group of titles carries most of the worth.
See the top games →The CIB Premium
A loose copy averages $25.14, and going complete costs 105% more. Completing every game instead of collecting loose adds $11,532 across the platform.
Browse the library →The Sweet Spot
34 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.
Explore sweet spot →All values are estimates based on recent market data.
