Browse Games
Gamecube
Platform InsightsGamecube
2001-2007 · Nintendo · 752 games

Rarity Distribution

6%
Common
(R1–R2)
78%
Uncommon
(R3–R6)
14%
Rare
(R7–R8)
1%
Epic+
(R9–R10)

Rarity by Release Year

R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
200220042006
Rarity is decreasing
Games from 20052007 are 0.6× more likely to be R7+ than 20012003.
2007
marks the turning point where higher-rarity games became more common.

Fun Factor vs Rarity

Fun Factor
0255075100
High Fun
Common Games
Low Fun
Common Games
Low Fun
High Rarity
★ Sweet Spot
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
5.4%
High Fun (61+)
& Common (R1–R2)
4.7%
Low Fun (40−)
& Rare (R6–R9)
6.1%
High Fun (61+)
& Rare (R6–R9)
34
Games in the
Sweet Spot

Set Value Over Time

$28,953
$22,977
$17,000
$11,024
Apr 9
May 1
May 23
Jun 14
Jul 6
Today
$12.87K
Loose Set Value
$24.40K
CIB Set Value
View Most Valuable Games

Price Distribution

$51.56Average CIB
Price
Price RangeGames
Under $1069 (10%)
$10 - $50492 (70%)
$50 - $10086 (12%)
$100 - $50048 (7%)
$500+7 (1%)

Collector's Report

Key insights about the Gamecube
Value Concentration

The top 10 games hold 22% of Gamecube's total value. A small group of titles carries most of the worth.

See the top games
The CIB Premium

A loose copy averages $25.14, and going complete costs 105% more. Completing every game instead of collecting loose adds $11,532 across the platform.

Browse the library
The Sweet Spot

34 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.

Explore sweet spot

All values are estimates based on recent market data.