Rarity Distribution
13%
Common
(R1–R2)
60%
Uncommon
(R3–R6)
18%
Rare
(R7–R8)
9%
Epic+
(R9–R10)
Rarity by Release Year
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
19901992
Rarity is decreasing
Games from 1992–1993 are 0.7× more likely to be R7+ than 1989–1990.
1990
marks the turning point where higher-rarity games became more common.
Fun Factor vs Rarity
Fun Factor
0255075100
High Fun
Common Games
Common Games
Low Fun
Common Games
Common Games
Low Fun
High Rarity
High Rarity
★ Sweet Spot
High Fun · High Rarity
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
8.9%
High Fun (61+)
& Common (R1–R2)
& Common (R1–R2)
2.2%
Low Fun (40−)
& Common (R1–R2)
& Common (R1–R2)
8.9%
Low Fun (40−)
& Rare (R6–R9)
& Rare (R6–R9)
11.1%
High Fun (61+)
& Rare (R6–R9)
& Rare (R6–R9)
5
Games in the
Sweet Spot
Sweet Spot
Set Value Over Time
$11,226
$7,530
$3,834
$138
Jun 16
Jun 24
Jul 3
Jul 11
Jul 20
Today
$903
Loose Set Value
$10.33K
CIB Set Value
Price Distribution
$258.22Average CIB
Price
Price
Price RangeGames
Under $100 (0%)
$10 - $502 (5%)
$50 - $10013 (33%)
$100 - $50019 (48%)
$500+6 (15%)
Rarest Games
Most Valuable Games
Highest Rated Games
Collector's Report
Key insights about the Turbografx CdValue Concentration
The top 10 games hold 100% of Turbografx Cd's total value. A small group of titles carries most of the worth.
See the top games →The CIB Premium
A loose copy averages $90.30, and going complete costs 186% more. Completing every game instead of collecting loose adds $9,426 across the platform.
Browse the library →The Sweet Spot
5 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.
Explore sweet spot →All values are estimates based on recent market data.
