Rarity Distribution
2%
Common
(R1–R2)
81%
Uncommon
(R3–R6)
16%
Rare
(R7–R8)
1%
Epic+
(R9–R10)
Rarity by Release Year
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
1992199419961998
Rarity is increasing
Games from 1996–1998 are 3× more likely to be R7+ than 1991–1993.
1994
marks the turning point where higher-rarity games became more common.
Fun Factor vs Rarity
Fun Factor
0255075100
High Fun
Common Games
Common Games
Low Fun
Common Games
Common Games
Low Fun
High Rarity
High Rarity
★ Sweet Spot
High Fun · High Rarity
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
2.5%
High Fun (61+)
& Common (R1–R2)
& Common (R1–R2)
0%
Low Fun (40−)
& Common (R1–R2)
& Common (R1–R2)
0.8%
Low Fun (40−)
& Rare (R6–R9)
& Rare (R6–R9)
23.6%
High Fun (61+)
& Rare (R6–R9)
& Rare (R6–R9)
172
Games in the
Sweet Spot
Sweet Spot
Set Value Over Time
$141,621
$105,567
$69,513
$33,459
Apr 9
May 1
May 23
Jun 14
Jul 6
Today
$41.02K
Loose Set Value
$124.57K
CIB Set Value
Price Distribution
$70.25Average Loose
Price
Price
Price RangeGames
Under $10160 (21%)
$10 - $50456 (60%)
$50 - $10060 (8%)
$100 - $50075 (10%)
$500+11 (1%)
Rarest Games
Most Valuable Games
Highest Rated Games
Collector's Report
Key insights about the Super NintendoValue Concentration
The top 10 games hold 45% of Super Nintendo's total value. A small group of titles carries most of the worth.
See the top games →Late Era Gold
Games released after 1996 are 3× more likely to reach R7+ rarity than early Super Nintendo titles.
View recent rares →Hidden Gems
1 game combines a Fun Factor above 85 with R8+ rarity. A standout long-term collector pick.
View these games →The CIB Premium
A loose copy averages $70.25, and going complete costs 158% more. Completing every game instead of collecting loose adds $83,547 across the platform.
Browse the library →The Sweet Spot
172 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.
Explore sweet spot →All values are estimates based on recent market data.
