Rarity Distribution
9%
Common
(R1–R2)
71%
Uncommon
(R3–R6)
18%
Rare
(R7–R8)
2%
Epic+
(R9–R10)
Rarity by Release Year
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
1996199820002002
Rarity is increasing
Games from 2000–2002 are 4.4× more likely to be R7+ than 1996–1998.
2000
marks the turning point where higher-rarity games became more common.
Fun Factor vs Rarity
Fun Factor
0255075100
High Fun
Common Games
Common Games
Low Fun
Common Games
Common Games
Low Fun
High Rarity
High Rarity
★ Sweet Spot
High Fun · High Rarity
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
8.8%
High Fun (61+)
& Common (R1–R2)
& Common (R1–R2)
0%
Low Fun (40−)
& Common (R1–R2)
& Common (R1–R2)
1.7%
Low Fun (40−)
& Rare (R6–R9)
& Rare (R6–R9)
19.3%
High Fun (61+)
& Rare (R6–R9)
& Rare (R6–R9)
57
Games in the
Sweet Spot
Sweet Spot
Set Value Over Time
$47,819
$34,728
$21,637
$8,545
Apr 9
May 1
May 23
Jun 14
Jul 6
Today
$11.62K
Loose Set Value
$44.99K
CIB Set Value
Price Distribution
$73.00Average Loose
Price
Price
Price RangeGames
Under $1040 (11%)
$10 - $50240 (68%)
$50 - $10023 (6%)
$100 - $50043 (12%)
$500+8 (2%)
Rarest Games
Most Valuable Games
- $1.2K
- $655
- $364
- $352
- $342
Highest Rated Games
Collector's Report
Key insights about the Nintendo 64Value Concentration
The top 10 games hold 43% of Nintendo 64's total value. A small group of titles carries most of the worth.
See the top games →Late Era Gold
Games released after 2000 are 4.4× more likely to reach R7+ rarity than early Nintendo 64 titles.
View recent rares →The CIB Premium
A loose copy averages $73.00, and going complete costs 279% more. Completing every game instead of collecting loose adds $33,373 across the platform.
Browse the library →The Sweet Spot
57 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.
Explore sweet spot →All values are estimates based on recent market data.
