Rarity Distribution
5%
Common
(R1–R2)
85%
Uncommon
(R3–R6)
10%
Rare
(R7–R8)
<1%
Epic+
(R9–R10)
Rarity by Release Year
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
19901992199419961998
Rarity is increasing
Games from 1996–1999 are 1.3× more likely to be R7+ than 1989–1992.
1992
marks the turning point where higher-rarity games became more common.
Fun Factor vs Rarity
Fun Factor
0255075100
High Fun
Common Games
Common Games
Low Fun
Common Games
Common Games
Low Fun
High Rarity
High Rarity
★ Sweet Spot
High Fun · High Rarity
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
2.9%
High Fun (61+)
& Common (R1–R2)
& Common (R1–R2)
0.4%
Low Fun (40−)
& Common (R1–R2)
& Common (R1–R2)
6.8%
Low Fun (40−)
& Rare (R6–R9)
& Rare (R6–R9)
6.3%
High Fun (61+)
& Rare (R6–R9)
& Rare (R6–R9)
32
Games in the
Sweet Spot
Sweet Spot
Set Value Over Time
$106,523
$73,704
$40,884
$8,065
Apr 9
May 1
May 23
Jun 14
Jul 6
Today
$15.34K
Loose Set Value
$99.42K
CIB Set Value
Price Distribution
$30.83Average Loose
Price
Price
Price RangeGames
Under $10127 (23%)
$10 - $50355 (65%)
$50 - $10039 (7%)
$100 - $50027 (5%)
$500+2 (<1%)
Collector's Report
Key insights about the GameboyValue Concentration
The top 10 games hold 20% of Gameboy's total value. A small group of titles carries most of the worth.
See the top games →Late Era Gold
Games released after 1996 are 1.3× more likely to reach R7+ rarity than early Gameboy titles.
View recent rares →The CIB Premium
A loose copy averages $30.83, and going complete costs 526% more. Completing every game instead of collecting loose adds $84,078 across the platform.
Browse the library →The Sweet Spot
32 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.
Explore sweet spot →All values are estimates based on recent market data.
