Rarity Distribution
5%
Common
(R1–R2)
71%
Uncommon
(R3–R6)
17%
Rare
(R7–R8)
8%
Epic+
(R9–R10)
Rarity by Release Year
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
199820002002
Rarity is increasing
Games from 2001–2002 are 1.9× more likely to be R7+ than 1998–1999.
2001
marks the turning point where higher-rarity games became more common.
Fun Factor vs Rarity
Fun Factor
0255075100
High Fun
Common Games
Common Games
Low Fun
Common Games
Common Games
Low Fun
High Rarity
High Rarity
★ Sweet Spot
High Fun · High Rarity
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
2.9%
High Fun (61+)
& Common (R1–R2)
& Common (R1–R2)
0.4%
Low Fun (40−)
& Common (R1–R2)
& Common (R1–R2)
6.3%
Low Fun (40−)
& Rare (R6–R9)
& Rare (R6–R9)
13.3%
High Fun (61+)
& Rare (R6–R9)
& Rare (R6–R9)
59
Games in the
Sweet Spot
Sweet Spot
Set Value Over Time
$30,169
$22,539
$14,908
$7,278
Apr 21
May 10
May 30
Jun 19
Jul 9
Today
$9.48K
Loose Set Value
$22.14K
CIB Set Value
Price Distribution
$26.25Average Loose
Price
Price
Price RangeGames
Under $10197 (44%)
$10 - $50210 (47%)
$50 - $10028 (6%)
$100 - $50012 (3%)
$500+3 (1%)
Collector's Report
Key insights about the Gameboy ColorValue Concentration
The top 10 games hold 31% of Gameboy Color's total value. A small group of titles carries most of the worth.
See the top games →Late Era Gold
Games released after 2001 are 1.9× more likely to reach R7+ rarity than early Gameboy Color titles.
View recent rares →Hidden Gems
1 game combines a Fun Factor above 85 with R8+ rarity. A standout long-term collector pick.
View these games →The CIB Premium
A loose copy averages $26.25, and going complete costs 233% more. Completing every game instead of collecting loose adds $12,664 across the platform.
Browse the library →The Sweet Spot
59 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.
Explore sweet spot →All values are estimates based on recent market data.
