Rarity Distribution
6%
Common
(R1–R2)
85%
Uncommon
(R3–R6)
9%
Rare
(R7–R8)
<1%
Epic+
(R9–R10)
Rarity by Release Year
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Games
1
5
10
20+
200220042006200820102012201420162018202020222024
Rarity is increasing
Games from 2017–2024 are 5.3× more likely to be R7+ than 2001–2008.
2024
marks the turning point where higher-rarity games became more common.
Fun Factor vs Rarity
Fun Factor
0255075100
High Fun
Common Games
Common Games
Low Fun
Common Games
Common Games
Low Fun
High Rarity
High Rarity
★ Sweet Spot
High Fun · High Rarity
High Fun · High Rarity
R1 (Common)R3R5R7R9 (Epic)
3.4%
High Fun (61+)
& Common (R1–R2)
& Common (R1–R2)
0.2%
Low Fun (40−)
& Common (R1–R2)
& Common (R1–R2)
3.4%
Low Fun (40−)
& Rare (R6–R9)
& Rare (R6–R9)
8.1%
High Fun (61+)
& Rare (R6–R9)
& Rare (R6–R9)
79
Games in the
Sweet Spot
Sweet Spot
Set Value Over Time
$51,213
$38,800
$26,388
$13,976
May 10
May 25
Jun 10
Jun 26
Jul 12
Today
$18.37K
Loose Set Value
$42.07K
CIB Set Value
Price Distribution
$21.26Average Loose
Price
Price
Price RangeGames
Under $10495 (48%)
$10 - $50460 (44%)
$50 - $10050 (5%)
$100 - $50031 (3%)
$500+1 (<1%)
Collector's Report
Key insights about the Gameboy AdvanceValue Concentration
The top 10 games hold 13% of Gameboy Advance's total value. A small group of titles carries most of the worth.
See the top games →Late Era Gold
Games released after 2017 are 5.3× more likely to reach R7+ rarity than early Gameboy Advance titles.
View recent rares →The CIB Premium
A loose copy averages $21.26, and going complete costs 213% more. Completing every game instead of collecting loose adds $23,704 across the platform.
Browse the library →The Sweet Spot
79 games hit the sweet spot of high Fun Factor and above-average rarity. Your best picks for fun and long-term value.
Explore sweet spot →All values are estimates based on recent market data.
